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Capcom made quite a splash in 2008 when their near reboot of Street Fighter IV combined the depth and detail of 3D graphics placed over the traditional controls and mechanics of a 2D fighting game.
I keep reading these references to Doom 1 and other 'first generation first-person shotters' as being "2.5D" To me this somehow implies they are 3-D perspective, but not quite up to today's "true 3-D" ...
OSATs and ATE vendors are making progress in determining what works and what doesn’t in 2.5D packaging, expanding their knowledge base as this evolves into a mainstream technology. Most experts ...
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