Complex Litigation columnist Michael Hoenig revisits the issue of admissibility of computer-generated animations purporting to reconstruct a series of events or an accident. This article revisits the ...
Allison happily embraces being a geek. In between snuggles with her dog and writing, you can find her watching Disney movies, enjoying a good gritty docuseries, singing along to musical show tunes, or ...
Spread the loveWhen you’re designing user interfaces, a static screen just doesn’t cut it anymore. Users expect fluidity, ...
This past weekend, you relived the wonder of Jurassic Park and remembered the first time you saw convincing CG effects on screen. But Jurassic Park built on a long legacy of computer innovation, more ...
Joe Letteri, Oscar-winning co-creator of Gollum on screen, looks at the evolution of computer animation as the next instalment of The Hobbit trilogy reaches cinemas. Computer animation is a natural ...
What’s interesting here is that this is basically how you would achieve the same effects in the year 2016 with a fashionable graphics-friendly language/tool like Processing or P5, save for the data ...
Animation in film and video games is hard to make realistic: each action typically requires creating a separate controller, while deep reinforcement learning has yet to generate realistic human or ...
The 3-D animated movies that followed in the late 1990s – like Toy Story series and Antz – were stylized, cartoonish films limited even by the era's best computing power, lighting models, and ...
Computer gaming and animation have become deeply interwoven, each driving advances in the other to create immersive interactive experiences. Modern game engines integrate animation tools—from keyframe ...
With 25 years of hindsight, “Jurassic Park” marks a pivotal point in the history of visual effects in film. It came 11 years after 1982’s “Star Trek II: The Wrath of Khan” debuted computer-generated ...