From the get-go, it was clear that a lot goes into creating Critical Role campaigns. Even after you get all the lore, the characters, maps, and everything else in between down on paper, every Dungeons ...
Critical Role has always had plenty of range in its episode content. There are hours-long boss fights, exploring wild and treacherous places, they spend way more time than expected reading in ...
G rog Strongjaw, a hulking barbarian warrior who once helped save the realm by splitting a terrible dragon’s skull in twain with a mighty cleave of his axe, did not expect to find himself dancing, ...
Chris Perkins and Jeremy Crawford led the Dungeons & Dragons design team for decades at game publisher Wizards of the Coast. The two have been hired by Critical Role Productions’ game division ...
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