Dip into a Multiclass for new abilities and better action economy. Take Feats for valuable benefits, especially at higher levels. Use non-combat actions, defer your turn, and prepare for concentration ...
Hosted on MSN
DND Rules We Should All Stop Using In Combat
Remove rolling initiative each turn; let players decide the order to shake up combat flow. Help actions in combat imbalance player advantage; reserve for non-combat situations. Simplify cover rules to ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results