Dip into a Multiclass for new abilities and better action economy. Take Feats for valuable benefits, especially at higher levels. Use non-combat actions, defer your turn, and prepare for concentration ...
Remove rolling initiative each turn; let players decide the order to shake up combat flow. Help actions in combat imbalance player advantage; reserve for non-combat situations. Simplify cover rules to ...
When most people think of Dungeons & Dragons, combat and role-playing are typically the first things that come to mind. Rolling dice, casting fireball, and dungeon crawls are an iconic part of the ...