Paradox Interactive is launching an independent platform for game mods, which will allow PC modders direct access to console audiences for the very first time. According to Anders Törlind, the product ...
Paradox has launched its own mod distribution platform appropriately titled Paradox Mods. While many of the publisher's titles already support easy mod installation through the Steam Workshop, Paradox ...
In a console industry first, Paradox Interactive and Microsoft are allowing Xbox One players to get direct access to game modifications created on the PC without any pre-approval from the console ...
Click to share on X (Opens in new window) X Click to share on Facebook (Opens in new window) Facebook The new platform is called Paradox Mods and is “the first-ever open modding platform that enables ...
Cities Skylines 2 mods are going to be one of the defining parts of Paradox and Colossal Order's new city builder. Between changes to roads, services, traffic management, and the blessed roundabouts, ...
Mods are considered to be an integral part of the Cities: Skylines experience, but Colossal Order and Paradox Interactive have some interesting ideas about how it will handle them in the sequel. The ...
Paradox Interactive, publisher of Cities: Skylines and Pillars of Eternity, has announced it is partnering with Microsoft to bring its opening modding platform, Paradox Mods, to Xbox One. Beginning ...
When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Modding is quite rare on consoles, and only Bethesda supports it at the moment in Fallout 4 and ...
UPDATE 7.30pm: Paradox has clarified its reasoning for removing the 'European Phenotype and Names Only (White Humans)' mod, in a tweet made by COO, Susana Meza Graham. "We have a few rules of conduct ...
Last week, Paradox pulled a Stellaris mod that altered the game's human race to consist of only white people with European names. Stellaris is an excellent 4X Grand Strategy game in which human ...
Dominik Bošnjak is a freelance writer from Croatia. He has been writing about games for as long as he can remember and is sure he began doing so professionally in 2010 or thereabouts. If he was forced ...
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