Capcom is known for offering many fantastic modes for people who want more out of the game. It’s a natural sight to see 6 to 7 difficulties in a Capcom game; each difficulty raises the stakes but ...
If you are looking for some much-needed relief from hunting down Genma in Onimusha: Way of the Sword, then you can speak to the citizens of Kyoto to pick up some unique side quests. Occasionally, you ...
The Blood of Dawnwalker quests cover many secrets, which sometimes lead the player to learn more about the area and face challenging boss encounters, often both in the same questline. Ambrus’s Cellar ...
Since Onimusha: Way of the Sword gets progressively harder as you keep fighting Genma enemies, you will require all the healing and combat enhancing items the game has to offer. As you work on the ...
Onimusha: Way of the Sword offers collectibles that can be found during quests or general exploration. After completing certain quests, you will receive Charms as a keepsake reward. But charms offer ...
The Blood of Dawnwalker is not short on interesting quests, but you will always run into something that is disturbing, to say the least. While the story does go through many terrifying scenes and ...
When you are playing as Michael Myers in Halloween: The Game, early on, you might struggle to learn the ropes for Michael Myers; learning when to use certain skills, and building up other stats.
Oni Armaments are new sets of weapons that you unlock in Onimusha: Way of the Sword. The last thing you want to do in a game about sword-fighting is miss out on a sword that unlocks a variety of ...
It’s a typical sight to encounter different endings in an RPG; once the game starts to offer choices in side quests and encounters that run on a time limit, they are solid indicators that a game has ...
Blood of the Dawnwalker has an interesting set of characters, brimming with personality, either borderline psychotic or a run-of-the-mill nice guy. Unfortunately, the person we are dealing with is a ...
The Blood of Dawnwalker follows many time-sensitive quests, forcing the player to choose the quest and live with the consequences. And this happens right from the prologue itself, where the game ...